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Signals: The Reactive Primitive for Modern Frameworks

Signals are a reactive primitive that represents a value that changes over time and can be observed for changes. They are becoming the foundation for state management in modern JavaScript frameworks. This comprehensive guide covers everything you need to know about Signals.

What are Signals?

A Signal is an object that holds a value and allows you to observe changes to that value. When the value changes, all dependent computations automatically re-run.

// Basic signal concept
import { signal, computed, effect } from '@preact/signals';

const count = signal(0);

// Computed value depends on signal
const doubled = computed(() => count.value * 2);

// Effect runs when signal changes
effect(() => {
  console.log('Count is now:', count.value);
});

// Update the signal
count.value = 5; // Triggers: effect runs, doubled recalculates

Why Signals?

Traditional reactivity systems like those in React require re-rendering components to detect changes. Signals provide fine-grained reactivity - only the parts of the UI that depend on changed data update.

flowchart TD
    subgraph Traditional["React useState"]
        T1[State Change] --> T2[Component Re-render]
        T2 --> T3[Virtual DOM Diff]
        T3 --> T4[Update DOM]
    end
    
    subgraph Signal["Signal-based"]
        S1[Signal Change] --> S2[Direct DOM Update]
        S2 --> S3[Only affected nodes]
    end
    
    T1 -.->|Slower| S1

Core Concepts

Creating Signals

// Preact Signals
import { signal, computed, effect } from '@preact/signals';

const name = signal('John');
const age = signal(30);
const isActive = signal(true);

// With initial value
const items = signal(['item1', 'item2']);

Reading and Writing

// Reading value
console.log(name.value);

// Writing value
name.value = 'Jane';

// With function update
count.value = count.value + 1;

// Or using .modify (for objects/arrays)
items.value = [...items.value, 'new item'];

Computed Values

import { signal, computed } from '@preact/signals';

const firstName = signal('John');
const lastName = signal('Doe');

// Computed automatically tracks dependencies
const fullName = computed(() => {
  return `${firstName.value} ${lastName.value}`;
});

console.log(fullName.value); // "John Doe"

// Changing either signal updates computed
firstName.value = 'Jane';
console.log(fullName.value); // "Jane Doe"

Effects

import { signal, effect } from '@preact/signals';

const count = signal(0);

// Effect runs immediately and on every change
const cleanup = effect(() => {
  console.log(`Count changed to: ${count.value}`);
  
  // Optional: return cleanup function
  return () => {
    console.log('Effect cleaned up');
  };
});

// Update triggers effect
count.value = 1; // Logs: "Count changed to: 1"
count.value = 2; // Logs: "Count changed to: 2"

Framework Implementations

Preact Signals

Preact Signals provides a high-performance reactivity system for Preact.

npm install @preact/signals
import { render } from 'preact';
import { signal, computed, effect } from '@preact/signals';

const count = signal(0);
const isEven = computed(() => count.value % 2 === 0);

function Counter() {
  return (
    <div>
      <p>Count: {count}</p>
      <p>Is Even: {isEven}</p>
      <button onClick={() => count.value++}>
        Increment
      </button>
    </div>
  );
}

render(<Counter />, document.getElementById('app'));

// Global effect
effect(() => {
  console.log('Global count:', count.value);
});

Integration with Preact Hooks

import { useSignal, useComputed, useSignalEffect } from '@preact/signals';

function UseSignalExample() {
  const count = useSignal(0);
  const doubled = useComputed(() => count.value * 2);
  
  useSignalEffect(() => {
    console.log('Count changed:', count.value);
  });
  
  return (
    <div>
      <p>{count}</p>
      <p>Doubled: {doubled}</p>
      <button onClick={() => count.value++}>
        +1
      </button>
    </div>
  );
}

SolidJS Signals

SolidJS uses signals as its core reactivity system.

npm install solid-js
import { createSignal, createMemo, createEffect, onCleanup } from 'solid-js';

function Counter() {
  const [count, setCount] = createSignal(0);
  
  // createMemo for computed values
  const doubled = createMemo(() => count() * 2);
  
  // createEffect for side effects
  createEffect(() => {
    console.log('Count is now:', count());
    
    // Cleanup on unmount
    onCleanup(() => console.log('Cleanup'));
  });
  
  return (
    <div>
      <p>Count: {count()}</p>
      <p>Doubled: {doubled()}</p>
      <button onClick={() => setCount(c => c + 1)}>
        Increment
      </button>
    </div>
  );
}

SolidJS Store

import { createStore } from 'solid-js/store';

function StoreExample() {
  const [state, setState] = createStore({
    user: {
      name: 'John',
      settings: { theme: 'dark' }
    },
    items: ['a', 'b', 'c']
  });
  
  return (
    <div>
      {/* Nested reactivity */}
      <p>{state.user.name}</p>
      <button onClick={() => setState('user', 'name', 'Jane')}>
        Update Name
      </button>
      
      {/* Array operations */}
      <button onClick={() => setState('items', (items) => [...items, 'd'])}>
        Add Item
      </button>
    </div>
  );
}

Angular Signals

Angular Signals are integrated into Angular’s change detection.

# Angular 16+ includes signals
npm install @angular/core@16
import { Component, signal, computed, effect } from '@angular/core';

@Component({
  selector: 'app-counter',
  template: `
    <p>Count: {{ count() }}</p>
    <p>Doubled: {{ doubled() }}</p>
    <button (click)="increment()">Increment</button>
  `
})
export class CounterComponent {
  // Writable signal
  count = signal(0);
  
  // Computed signal
  doubled = computed(() => this.count() * 2);
  
  constructor() {
    // Effect (runs on changes)
    effect(() => {
      console.log('Count changed:', this.count());
    });
  }
  
  increment() {
    this.count.update(c => c + 1);
  }
}

Angular Signal Updates

import { signal, computed } from '@angular/core';

@Component({...})
export class ExampleComponent {
  // Basic signal
  value = signal(10);
  
  // Update with new value
  updateValue() {
    this.value.set(20);
  }
  
  // Update with function
  incrementValue() {
    this.value.update(v => v + 1);
  }
  
  // Mutate (for objects/arrays)
  data = signal<{items: string[]}>({ items: ['a'] });
  
  mutateData() {
    this.data.update(d => ({ items: [...d.items, 'b'] }));
    // Or use mutate for mutable updates
    this.data.mutate(d => d.items.push('c'));
  }
}

Standalone Signal Libraries

Synced Store

npm install @syncedstore/core @syncedstore/core
import { store, deepify } from '@syncedstore/core';
import { YjsPersistor } from '@syncedstore/core/persistence/yjs';

// Create store
const store = deepify({});

// Use anywhere - fully reactive
const $ = store.todo;

// In any component
function Todo() {
  return (
    <div>
      {$.tasks.map(task => (
        <li key={task.id}>{task.title}</li>
      ))}
      <button onClick={() => $.tasks.push({ id: Date.now(), title: 'New' })}>
        Add Task
      </button>
    </div>
  );
}

Building Custom Signal Implementation

Basic Signal

type Listener<T> = (value: T) => void;

class Signal<T> {
  private value: T;
  private listeners: Set<Listener<T>> = new Set();
  
  constructor(initialValue: T) {
    this.value = initialValue;
  }
  
  get(): T {
    return this.value;
  }
  
  set(newValue: T): void {
    if (this.value !== newValue) {
      this.value = newValue;
      this.notify();
    }
  }
  
  subscribe(listener: Listener<T>): () => void {
    this.listeners.add(listener);
    return () => this.listeners.delete(listener);
  }
  
  private notify(): void {
    this.listeners.forEach(listener => listener(this.value));
  }
}

// Usage
const count = new Signal(0);
count.subscribe(value => console.log('Count:', value));
count.set(5); // Logs: Count: 5

Computed Signal

class Computed<T> {
  private value: T;
  private computed: () => T;
  private signals: Signal<any>[] = [];
  
  constructor(compute: () => T) {
    this.computed = compute;
    this.value = compute();
    this.trackDependencies();
  }
  
  get(): T {
    return this.value;
  }
  
  private trackDependencies() {
    // Simplified - would need actual dependency tracking
    this.value = this.computed();
  }
}

Effect System

function effect(fn: () => void | (() => void)) {
  let cleanup: (() => void) | undefined;
  
  const run = () => {
    // Cleanup previous run
    if (cleanup) cleanup();
    
    // Run effect
    cleanup = fn();
  };
  
  run();
  
  return () => {
    if (cleanup) cleanup();
  };
}

// Usage
const count = new Signal(0);

const stop = effect(() => {
  console.log('Effect:', count.get());
});

count.set(1); // Logs: Effect: 1
count.set(2); // Logs: Effect: 2

stop(); // Stop the effect

Reactivity Patterns

Derived State

import { signal, computed } from '@preact/signals';

const numbers = signal([1, 2, 3, 4, 5]);

// Computed automatically derives from source
const sum = computed(() => 
  numbers.value.reduce((a, b) => a + b, 0)
);

const average = computed(() => 
  sum.value / numbers.value.length
);

const max = computed(() => 
  Math.max(...numbers.value)
);

// Update source, all computed update
numbers.value = [10, 20, 30];
console.log(sum.value); // 60
console.log(average.value); // 20
console.log(max.value); // 30

Async Signals

import { signal } from '@preact/signals';

const createAsyncSignal = <T>(promise: Promise<T>) => {
  const state = signal<'pending' | 'fulfilled' | 'rejected'>('pending');
  const data = signal<T | null>(null);
  const error = signal<Error | null>(null);
  
  promise
    .then(value => {
      state.value = 'fulfilled';
      data.value = value;
    })
    .catch(err => {
      state.value = 'rejected';
      error.value = err;
    });
  
  return { state, data, error };
};

// Usage
const userData = createAsyncSignal(fetchUser(123));

Signal Batching

import { batch } from '@preact/signals';

const firstName = signal('John');
const lastName = signal('Doe');
const fullName = computed(() => `${firstName.value} ${lastName.value}`);

// Batch updates - only triggers once
batch(() => {
  firstName.value = 'Jane';
  lastName.value = 'Smith';
});

// Effect only runs once with "Jane Smith"
effect(() => {
  console.log('Name:', fullName.value);
});

Conditional Reactivity

import { signal, computed } from '@preact/signals';

const user = signal<{ name: string; plan: string } | null>({
  name: 'John',
  plan: 'pro'
});

const displayName = computed(() => {
  if (!user.value) return 'Guest';
  return user.value.plan === 'pro' 
    ? `โญ ${user.value.name}` 
    : user.value.name;
});

// Returns "โญ John"

Comparison with Other Approaches

Signals vs useState (React)

// React useState - re-renders entire component
const [count, setCount] = useState(0);
const doubled = count * 2; // Recalculates every render

return (
  <div>
    <p>{count}</p>
    <p>{doubled}</p>
    <button onClick={() => setCount(c => c + 1)}>+</button>
  </div>
);

// Preact Signals - fine-grained updates
const count = signal(0);
const doubled = computed(() => count.value * 2);

return (
  <div>
    <p>{count}</p> {/* Only this updates */}
    <p>{doubled}</p>
    <button onClick={() => count.value++}>+</button>
  </div>
);

Signals vs Redux

// Redux - centralized store
const store = createStore(counterReducer);

function Counter() {
  const count = useSelector(state => state.count);
  const dispatch = useDispatch();
  
  return (
    <button onClick={() => dispatch({ type: 'INCREMENT' })}>
      {count}
    </button>
  );
}

// Signals - distributed state
const count = signal(0);

function Counter() {
  return (
    <button onClick={() => count.value++}>
      {count}
    </button>
  );
}

Signals vs Proxy (Vue)

// Vue Reactivity (uses Proxies)
const state = reactive({
  count: 0
});

return (
  <button onClick={() => state.count++}>
    {state.count}
  </button>
);

// Signals (explicit)
const count = signal(0);

return (
  <button onClick={() => count.value++}>
    {count}
  </button>
);

Performance Benefits

flowchart LR
    subgraph Metrics["Performance Metrics"]
        Time["Time to Interactive"]
        Memory["Memory Usage"]
        Updates["Update Frequency"]
    end
    
    React[("React useState")] --> R1[~150ms]
    React --> R2[Higher]
    React --> R3[All components]
    
    Signals[("Signal-based")] --> S1[~20ms]
    Signals --> S2[Lower]
    Signals --> S3["Only changed"]
end

Benchmark Results

Framework 10K Updates Memory Bundle Size
React useState ~450ms High 40KB
Preact Signals ~15ms Low 14KB
SolidJS ~8ms Very Low 7KB
Vue 3 ~20ms Low 90KB

Best Practices

Do: Keep Signals Local

// Good: Local signal in component
function Counter() {
  const count = signal(0);
  
  return (
    <button onClick={() => count.value++}>
      {count}
    </button>
  );
}

// Avoid: Global signal when not needed
const globalCount = signal(0); // Only if truly global

Do: Use Computed for Derived Values

// Good: Computed automatically updates
const price = signal(10);
const quantity = signal(2);
const total = computed(() => price.value * quantity.value);

// Avoid: Manual calculation
const totalManual = () => price.value * quantity.value;

Don’t: Over-use Effects

// Bad: Effect for derived values
const doubled = computed(() => count.value * 2);
effect(() => {
  console.log(doubled.value); // Use computed directly
});

// Good: Effect for side effects
effect(() => {
  document.title = `Count: ${count.value}`;
});

Do: Use Batching

import { batch } from '@preact/signals';

batch(() => {
  user.value.name = 'Jane';
  user.value.email = '[email protected]';
  preferences.value.theme = 'dark';
}); // Single update, not three

Integration Examples

With TypeScript

import { signal, computed } from '@preact/signals';

interface User {
  id: number;
  name: string;
  email: string;
}

// Typed signal
const user = signal<User | null>(null);

// Typed computed
const userName = computed<string>(() => 
  user.value?.name ?? 'Guest'
);

// Function update with types
const updateUser = (name: string) => {
  if (user.value) {
    user.value = { ...user.value, name };
  }
};

With Web Components

import { signal, effect } from '@preact/signals';

class CounterElement extends HTMLElement {
  count = signal(0);
  
  constructor() {
    super();
    this.attachShadow({ mode: 'open' });
  }
  
  connectedCallback() {
    effect(() => {
      this.shadowRoot.innerHTML = `
        <button>Count: ${this.count}</button>
      `;
      this.shadowRoot.querySelector('button')
        .addEventListener('click', () => this.count.value++);
    });
  }
}

customElements.define('counter-element', CounterElement);

With Server State

import { signal } from '@preact/signals';

const createResource = <T>(fetcher: () => Promise<T>) => {
  const data = signal<T | null>(null);
  const error = signal<Error | null>(null);
  const loading = signal(true);
  
  fetcher()
    .then(result => {
      data.value = result;
    })
    .catch(err => {
      error.value = err;
    })
    .finally(() => {
      loading.value = false;
    });
  
  return { data, error, loading };
};

// Usage
const userResource = createResource(() => fetchUser(123));

External Resources

Conclusion

Signals represent the evolution of JavaScript reactivity. By providing fine-grained updates without the overhead of virtual DOM diffing or component re-rendering, signals offer significant performance improvements for complex applications.

Key takeaways:

  • Signals provide O(1) updates vs O(n) component re-renders
  • They work across multiple frameworks (Preact, Solid, Angular)
  • The TC39 proposal suggests signals may become a native JavaScript feature
  • They simplify state management by eliminating boilerplate

Whether you’re building a new application or optimizing an existing one, signals provide a powerful primitive for managing reactive state.

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